Raid / Event System
Complete guide to the Palworld 1.0 Raid and Event system: raid types, emergency situations, base defense strategies, and the reward table.
Base raids, emergency situations, defense strategies and rewards
Raid types
Raids are timed assault events on your base. They scale with base level and the number of working pals inside. There are several raid categories.
| Type | Trigger | Scale |
|---|---|---|
| Wild pal raid | Random timer / base activity | Scales with base level |
| Syndicate raid | Story progress + base wealth | Human enemies + captured pals |
| Predator raid | 1.0 new, night-time threat | Aggressive predator pals |
| Boss raid | Endgame / World Tree events | Single high-HP boss + adds |
Emergency situations
Some raids escalate into emergencies that demand immediate attention or you lose pals and structures.
- Base breach — enemies destroy walls and structures to reach your pals
- Pal down — working pals are KO'd and stop production until revived
- Fire outbreak — Fire-element raids can ignite wooden structures
- Cold snap — Ice-element raids freeze pals and slow work output
- Poison cloud — Dark/poison raids apply debuffs to all base pals
Defense strategies
A well-defended base survives raids with minimal losses. Combine passive defenses with active pal response.
- Build walls and gates around the core — funnel enemies into a single chokepoint
- Place mounted turrets and pal-guard stations near the entrance
- Assign combat pals (Anubis, Orserk, Paladius) to base defense duty
- Keep element counters ready — Water pals for Fire raids, Fire for Ice raids
- Store backup food and medicine so downed pals recover quickly
- Upgrade to stone/metal walls in high-level bases to resist Fire outbreaks
Reward table
Repelling a raid gives rewards scaled to raid difficulty. Boss and Predator raids drop the best loot.
| Reward | Source | Note |
|---|---|---|
| Ancient Tech Points | Boss raids | 1-3 per successful defense |
| Pal Effigies | Predator raids | Used for condensing and upgrades |
| Rare materials | Syndicate raids | Spheres, refined metal, blueprints |
| Gold and tech points | Wild pal raids | Base reward for any repelled raid |
| Boss drops | Boss raids | Unique materials for endgame gear |
Frequently Asked Questions
What is the Raid system?
Timed assault events on your base. They scale with base level and working-pal count, and reward you with Ancient Tech Points, Pal Effigies, and rare materials when repelled.
How do I trigger a raid?
Most raids fire on a random timer tied to base activity and wealth. Syndicate raids need story progress; Predator raids are 1.0 night-time threats; Boss raids are endgame events.
How do I defend my base?
Wall off the core, funnel enemies into a chokepoint, station combat pals (Anubis, Orserk) near the entrance, and keep element counters ready for Fire/Ice raids.
What are emergency situations?
Escalations like base breaches, downed pals, fire outbreaks, cold snaps, and poison clouds. They demand immediate response or you lose pals and structures.
What rewards do raids give?
Ancient Tech Points and boss drops from Boss raids, Pal Effigies from Predator raids, rare materials from Syndicate raids, and gold/tech points from any repelled raid.