Systems

5 min Updated: 2026-07-21 Game Version: 1.0

Palworld 1.0 systems overview, including fishing, expedition, ranch, raid, arena, cooking, merchants, eggs, fusion, predator, fast travel, rifts.

Systems overview

1.0 new systems

Work & Automation

12 work types, suitability levels, SAN, work priority, production line design.

Fishing

1.0 new. Fish at lakes/coasts for special fish and materials. Requires fishing rod (tech tree).

Expedition

Dispatch pals on expeditions to auto-return with resources and rare items. Requires expedition station.

Ranch

Pasture pals for materials: Chikipi for eggs, Mozzarina for milk, Beegarde for honey.

Raid

1.0 new. Team up to fight high-HP bosses. Rewards include Ancient Tech Points and rare materials.

Awakening

1.0 new. Socket World Tree Radiant Gems into pals to boost stats and work output. Up to 3 gems.

Mutation

1.0 breeding mutations: types, rates, Special Cake, and how to trigger positive mutations.

Salvage

1.0 new. Harvest underwater nodes with a fishing rod + water mount. Coral ore and blueprint drops.

Arena

1.0 new PvP. Player vs player combat, focusing on attack/defense balance and element matchups.

Cooking

Cooking pot for food and cake. 1.0 adds 4 new cakes: Mushroom, Vegetable, Extravagant Vegetable, Special.

Merchants

Wandering merchants sell spheres, materials, recipes. Small merchants sell food.

Eggs

Pal eggs found in the wild or via breeding. Incubate with appropriate temperature.

Fusion

1.0 new. Specific pals can fuse into enhanced versions (e.g. Frostallion Noct, Suzaku Aqua).

Predator

1.0 new. Pals that aggressively attack players and bases. Defeating yields special rewards.

Legendary Pals

Legendary pal list, how to get, raid bosses, and tower bosses.

Fast Travel

Teleport points unlocked for bidirectional fast travel.

Rifts

1.0 new. Randomly appearing rifts on the map — enter for special rewards.

Research Lab

1.0 new. Second tech tree paid by work suitability — 168 nodes, 9 work types, 69 required, 10 tech unlocks.

SAN Value

Pal sanity system: SAN mechanics, 7 disease types, recovery methods, and base management.

Work Priority

How pals choose tasks, default priority order, monitoring stand for disabling work types.

Status Ailments

8 combat status effects (burn, drench, vine, shock, freeze, mud, blind, poison) and their counters.

Pal Effigy / Statue

Collect Pal Effigies and offer them at the Statue of Power to permanently boost capture power.

Pal Souls

Collect Pal Souls from chests and enhance individual pal stats (HP, ATK, DEF, SPD) at the Power Statue.

Special Pals

Element-switching pals (fusion variants) and weight-increase pals whose stats scale with size and Alpha status.

Caravan Merchant

Travelling caravan with 3 shop levels, wandering merchant routes, and rare recipe deals.

1.0 major changes

  • BP range 30-3080 (pre-1.0 was 10-1500)
  • Level cap 80
  • Mount attack bonus 2.0 → 1.2
  • Work suitability Lv1-10
  • Lifmunk Effigies → Pal Effigies
  • New World Settings Work Speed multiplier
  • New Awakening system (World Tree Radiant Gems)
  • 4 new cakes: Mushroom, Vegetable, Extravagant Vegetable, Special
  • New World Tree / Sunreach Archipelago regions
  • New World Tree Blessing passive (Astralym, Solenne, Renjishi)
  • New fishing, raid, arena, fusion, predator, rifts systems

Frequently Asked Questions

What systems are new in 1.0?

Fishing, Raid, Arena, Fusion, Predator, Rifts, Awakening, World Tree, Sunreach Archipelago, 4 new cakes.

What is Awakening?

1.0 new. Use World Tree Radiant Gems to enhance pals and boost their stats.

Which pals can fuse?

Frostallion Noct (Frostallion + Dark), Suzaku Aqua (Suzaku + Water), and others.